I want to allocate my image plane since I accidentally deleted my file leaving only Maya or .mbl file.
Therefore, I want to locate or import again or copy the planer value to the new one. But I have no idea how to do that so I will be searching on google.
As listed above, the attribute option is not available in my software as a student version.
joining vertex

https://www.youtube.com/watch?v=ZAMxrlWjsUc
control Rig
I have tried applying control rig o my character, But the default presets allow me to only use a human-based skeleton, so its a bit extra research for me. I would rather look for manually putting individual bones instead.
Its alywas handy to look Autodesks website to learn more about the right way of executing tasks.
so I found this,
rigging tutorials
https://www.youtube.com/watch?v=fRqtcXSeaI8
I fail to do texturing on my character as I struggled to create a control rig.
3/06/2020
Tutor's suggestion and correction.
and explanation on weight painting.
Never combine the object, always work separately.
Correction to model and topology,
These vertices have to be joined together, that's how Maya reads and later eases an animation.

Blackboard Activity
Watching Arc video On BlackBoard.
Arc presents a very dynamic short film with nicely rendered characters and set. I really like the style of the animation and character designs, which is different human character, alean facial are fascinating, But I find the movement was quite lacking, it is sometimes rigid and slow in some area but overall makes a good story impact to the audience. Camera movements are nicely done, lightning is warm with cool temperature mix.
I had a very few chances on watching tutorials over Blackboard, as I got busy doing my assignment instead.