Compulsory lessons for Maya starter.
For this process we first Create image plane. it is very much important to name the layer properly and to record all the activities clean and tidy, so that it will help to locate problems and history easily.
First step is to import image after creating project and saving image file in
I have searched this image on internet, since I can not access SIT Black board.
spacebar let you to view all different views. Aortographic views.
Animate along pass, and create geometry, First things to do
1. highlight a
ep curve tool: outlining the model. work on orthographic view
the individual points can be tweaked using vertex point. minimimum point, the better.
Suss select: be aware of this tool, can move whole.
Using revolve tool
Mostly we will be using polygon, survace to poly and poly to surface.
Convert/Nurbs to polygon, we need to be working on quads, triangle and lots of vertices can be hard to edit/ history can be deleted.
Therefore, go to convert> nurves to polygon/ Convert nurves to polygon options
Adding texture/ working with lightning>Directional lightinging> go to arnold tab and put the exposer up, setting up walls or backgroud will help to give the render a contex.
I am finding Maya a bit challenging as I have used it for the first time. I definitely have to spend some extra time learing it. In addition I find hard to catch up with my Tutor instruction.
With the back ground environment the image should be looking somewhat like this.
References:
https://www.youtube.com/watch?v=BBuUdzbkcYg&t=186s
https://www.youtube.com/watch?v=c2rjP7quubU
https://www.youtube.com/watch?v=M1inKXrzFhE
1pm class
Working on Character design.
March 6 carries 15 points in total.
Double check that we have everything in the
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