nuke 3d nodes
camera/scene/ scaline reder> that changes 2d world no 3D node
Project 3D disconnect grid,
https://www.youtube.com/watch?v=N2dW5He4jiY&ab_channel=PaulDeNigris
Higher the quality/ better the result/
Self evaluation
As from this image I got to know how important knowing the focal length of a shot while compositing. No matter how many times I try making a grid align correctly, It always seems to be not matching and result in a big issue.
Ceiling
floor
front wall
sidewall
3D view
It's a bit complex as I have thought. As I disconnect the camera from the scanline render I didn't get the perspective right. as they started to disappear and over scaled. So I realized that I should not scale the card. the best thing to do is work in the same aspect ratio.
Sorry, I was wrong about that, it did work but was scaled so high that I got confused.
Here I will post some render videos of this quick task that I did after referring to the tutorial as a part of my assessment project.
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