Created a terrain and a cityscape in Blender. For this particular task, I referred to google map data.
Blender has a special preset called osm where you can import satellite data and model creative buildings, vegetation, Road and railways, etc.
Extracting it as a UV textured image from Blender.
It took me a couple of attempts to get this result.
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Step1. separate by selection by going to material properties/ roof
Step2. enable wrangler for Node editor, first need to select principle shader.
HOT KEYS
SHIFT A- SELECT ALL VERTEX
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