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Tower Defence
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ASSESSMENT BRIEF
Name: Clash With Titans
Platforms : PC, Android
Game type, Video Game
Era: Medieval
Genre: Top Down, Strategy
Target Audience/ age group: 9 years - 65 years
Geography/ arena : Arena I(land) , Arena II(Ocean), Arena III(Air)
A free-to-play video game ever created to outperform the AI's defenses. Pre-build traps and buildings appears within the game arena which are simultaneously deployed by the computer as the player keeps on marching. The main goal for this game is to reach safely towards opponents Crown towers and destroy them one by one. The game should be played in a defensive way, This strategy works by perpetuating a strong attacking team from the beginning till it riches to the crown towers. (I would call it, Arena X1, X2, X3).
Every units in the game has its own counterparts or defensive mechanism. When played correctly with proper timing can overcome obstacles. For Example, The Inferno tower takes down heavy troops such as Gollum, Giant. Bomb Tower kills Goblin, barbarians. Tesla destroys air units such as balloons, Jet flights. Hence, Wile played smartly, It takes no time to overcome victory.
With Three main Crown towers on AI's part namely queen Towers and King Tower. Queens towers are two in number allocated beside King Tower with two tiles further front. The game restricts Players to destroy king tower firsthand. In order to accomplish full victory, the Player has to destroy one of the queen towers first and only head to the remaining Tower Destruction. You will get rewarded with single stars for destring a single tower. Maybe, with the Future upgraded version, the Destruction of King Tower will be an instantaneous win.
Game Time: Game time is generally set to 10 to 20 minutes, depending upon players' succession it can take faster than that.
Game Mechanics.
Appearance> Startup>Intro>Layouts(vertical swap)Card selection>Game level/Complexity>Prizes/Rewards/upgrade
Startup:
Home screen>Settings(Sound, profile name, avatar)>Play>game level
Layouts: Arena selection option> Three Arenas/ Land, Ocean, Air
Player Card Selection
Melee units/ Troops: Giant, Gollum, Barbarian Tank, Dwarf Goblin, Barbarians, Fisherman, Archers
Air units: Air Balloon, Fat Jets (Mother ship), Air bomb
Wizardry and Witchcraft: Sexy Witch, Fire Wizard
Spells: Freeze, Speedy Rage, Any Breaker(wall breaker), Magic Spell
Buildings/ Structure: War Ships, Recovery Hut
AI Defense
Building: Inferno Tower, Tesla, Bomb Tower, Invincible walls, Invisible Air Trapper, Spring trap, Trap bomb, Ground holes.
Crown Towers:
Ratio: 1:3:4
Mid Level
Queen Tower 2*
Health Point(HP):1000
Range:6Tiles
Hit Speed: 0.9 sec
Damage: >4= 80 / <4= 40
King Tower: Activates only after one of the queen towers is fully damaged.
Health Point(HP):1500
Range:4Tiles
Hit Speed: 0.9 sec
Damage: >4= 90
Game Control:
With the selection of cards(8 cards in total) and Arena that you are fighting in. The player is straightly taken to the battlefield. The selected cards will get displayed four at a time on the bottom-most of the screen. It takes 3 seconds to deploy each card on the battlefield within the unrestricted area. As mentioned Each troop/unit has its own qualities including moving speed. Some walk slowly while others being fast, while pared after another, overall performance can be slightly fast. For Example; Gollum tends to walk very slow that is 4 secs per tile. when paired with a goblin that walks 1.5 sec per tile can push golem to move 2.8 sec per tile. Similarly, this technique can be applied to other units.
Placing Units:
Units can be manually selected one at a time where individual have their own deploy time. In PC, the unit can be selected by clicking and holding the left side mouse button and be placed in the desired location. This applies to Evercard in the game including spells. Where Spells can be directly emitted on AI's Crown towers.
Gannt Chart:
Week 6: Develop ideas/ sketch models, troops
Week 7: 3D modelling/ referring Tutorials
Week 8:3D modelling/ Tutorials
Week 9:Integrate in Unity, Tutorials
Week 10: Coding and lots of coding, Tutorials
Week 11:Coding, Tutorials
Week 12:Sound Recording plus Editing
Week 13: Testing gameplay/ Correction/ Feedback
Week 14: final Correction, submission, Exhibiting.
Inspiration:
The main motive for this game came for the idea that's proposed by Supercell games namely Clash Royale and Clash of Clans. The Finland based company that emphasizes mostly on free to play game development and yields profit through In game- micro payments.
Clash Royale: A real time strategy video game that was launched publicly on 2nd March 2016. The game combines various collective card games, tower defense, emojis, multiplayer online battle arena.
I have followed the similar game principles and mechanism to Clash Royale integrating my own formulated troops and defenses with own story script.
Making clouds in Photoshop:
https://youtu.be/xAbsBUnzK3g
ctrl A = attribute editor
https://www.youtube.com/watch?v=GigCYmV3Ups&ab_channel=TrimitKala
Mesh>mirror>mirror_direction_'-'>mirror
surfaces>revolve
target weld to join vertices /Mesh>target weld
duplicate special>
Modify Center pivot
Making shield tuts> https://youtu.be/YPOo-dlSnp8