Wednesday, September 29, 2021

Week 12

 Making walk cycle for my characters.














As I go, I Practice with UV texturing as well, But I felt a bit complicated with those stuff. It requires lots of time and attention. Rather I'll make my game with ordinary colors. I followed some YouTube tutorials to get some idea regarding UV mapping. 



 

 




Giant Animation:

Try 1.


Try 2.


This animation took some time to finish, as it was broken in previous try. some of its upper body vertices weren't  connected with lowerbody, so when I exported its fbx version to Unity. I could only see its upper body with animation. So had a help from Chris and was able to finish. 

Due to the limitations on character number in Unity, I am not putting some of these characters and props in my game. But it's always been so productive working on these 3D models and Maya as general. 
But I will be putting Golem as it suits the scene and not much animation in it. 

Since I did, rigging last year in Maya and it's been quite helpful this year and I took a leave from my work just to give my time for game and Overall 3D modeling and rigging. 

Goblin Animation: 


This doesn't looks goblin at all but just to save time and effort I made this character in short time. 
I've tried to put some hair on it's head, but when I exported them in Unity, It doesn't show up. 



Air Ship:
I call this an Air Ship as it looks pretty bulky, My concept for the game is that when this unit is deployed it will shoot against AI's tower, while it also gets shot by AI tower, Once its health point is null. Some of the tiny planes would appear and shoot to the enemy tower however they have very less health point. 
My expectation for this game is big and I've realized, without learning basics we can't jump to advance. Even with Coding it takes a lot of time to figure out the working mechanics. Next Time I'll stick with general concept and advance them overtime. 


Golem:
A round looking shape really looks great for me. I've put just a random color texture on it. In terms, of animation, It is supposed to crawl. but with the deformers and bone rigs it just gets squashed. 
Same like Giant animation. I did walk cycle and poses several times. 




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